4/8/2023 0 Comments Substance painter and 3d coat![]() Mask out the secondary layer (via User1 channel).Control the secondary Roughness layer (via User0 channel).We also took the opportunity to make it compatible with Iray with a dedicated MDL. The Clear Coat shader ( pbr-coated) has been improved to offer more controls and rendering possibilities. If you have strange looking line artifacts appearing when using gradients inside the Anisotropy Angle channel, try changing the filtering mode to " Nearest" in case of a fill layer as this might improve the sampling for the shader and get rid of the problem. The default sample project " Preview Sphere" has been updated to take advantage of that new shader and showcase how to setup the different channels. This new shader can be accessed through the Shader Window by clicking on the shader button and opening the mini-shelf : This shader will also translate into Iray as-is without the need of any conversion. This shader supports two channels named " Anisotropy Angle" and " Anisotropy Level" which can be used to create anisotropic specular reflections. In this new version we introduce a new shader named " pbr-metal-rough-anisotropy-angle". Real-time Anisotropic Specular Reflections The new filter provides further controls such as rotating the environment map vertically and changing the exposure. You can now replicate the lighting of the viewport (as seen in the 2D view) and bake it down into the Base Color channel. The Baked Lighting Environment filter has been greatly improved and now properly supports HDR environment maps. Head over to the Export window and choose the new configuration named " 2D View" :Ī new Converted Map named " 2D View" is also available in the Configuration tab of the Export window in case you wish to create your own export preset. This means if the view mode is set to Solo instead of the Material mode the 2D view will be exported as-is. This feature has been requested by many people and we finally made it available ! The export process will take the current state of the 2D view to render a texture with the regular export settings (padding, file format, bit depth). It is now possible to export the 2D view rendering as a texture.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |