4/11/2023 0 Comments Timeplus mega them![]() Its so second nature to me after doing it for so many years, I don't even think about it. I was hoping 9 and 10 would be - I thought I was the only one who jumps up as I enter a boss door so I can watch MM float through the entrance! Hilarious. Not too hard, but just challenging enough. As soon as it stops being fun, I lose interest. I don't play video games to be frustrated. but I just hate when a game turns frustrating. I know MM games are supposed to be on the harder side. Maybe I'll have to go back and give 9 another chance since everyone is saying it's so good. But the game was a little too hard for me, so I never finished it. Everything felt like a MM game should be. Even with all of the amazing games out nowadays, MM2 is still tops for me. Easier to do now that I have it on my iPhone. Item 1, 2, and 3 are still the worst things in Mega Man's arsenal.ĮDIT: I'm sorry, I just really don't like how overrated MM2 and MM3 are. Good point.Īnd about the weapons, nearly all of the stuff from Mega Man 2, besides the Metal Blade, were useless. So your argument about "Less is more" kinda pointless.Īnd Hard Man easy? EDIT: Oh, sorry, he really is. Mega Man 9 only took away from the visual department: its weapons were fantastic and did MORE. The Rush Adaptors were one of the most genius inclusions in the Mega Man universe: they were loads of fun to use and didn't have a separate energy bar! And the anime cutscenes added to Mega Man 8's charm. Mega Man 4 perfected the use of the slide, as where it felt forced in MM3 and the Charge Shot was one of the best additions ever introduced. Mega Man 2 and 3 were blander than a white room, I highly regret ever playing them. I highly disagree with the one about "Less is more", where you basically insulted every Mega Man going up from 4. Many hazards and enemies won't even reveal themselves until you've walked right into them, requiring a certain amount of failure before success is even possible. Each corridor is designed, if not to outright kill you, then to wear you down so that the next corridor can.ĭying is a part of all classic platformers, but the Mega Man series elevates it to an exquisitely torturous necessity. Every level is composed of a merciless series of traps, many of them instantly fatal. just go along with it.)Īfter all, who among us has completed a Mega Man game, in its entirety, the first time through without dying? Heck, how many of us have even beaten a single robot master stage the first time without dying? And if Mega Man 9's glorious ending sequence is to be believed, death doesn't stick even the second time you defeat them. Without reincarnation, we'd never have the traditional endgame boss rush to contend with. Perhaps the closest thing the classic Mega Man series takes to a religious stance is its hearty endorsement of reincarnation. It's precisely the kind of insight and appreciation for the world around him that only a breath of fresh air can bring. It's a respite from the danger and destruction he's single-handedly sealed away from the rest of the world. It's a time for reflection, and perhaps even meditation. In that sequence, Mega Man chooses to walk home (rather than teleporting, or choosing it from a stage-select menu) through various environments, thinking back upon everything he's been through and how relieved he is that it's over. It also says a lot that Mega Man spends several of the games' closing sequences outdoors, perhaps most notably that of Mega Man 2. It's a good deed, and we're sure people would much rather see their forests restored to safety than some robotic sheep thing expunged from whatever the heck cybernetic nightmare it's meant to inhabit. There's also something rewarding about clearing enemies out of these natural environments, where they could do the most immediate harm to the human and animal population of the world. ![]() It's a simple design choice, but it opens up the game world to hazards and enemy types you'd never experience if you spent the entire game crawling around power stations or sewage treatment plants. It's amazing how free and open the stages of Air Man, Wood Man, Slash Man and even Skull Man feel simply because they take place outdoors.
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